Emotionally-aware VR gaming.

Pulse is a biofeedback-enabled emotion recognition framework that aims to explore the feasibility of using emotionally-adaptive techniques to augment virtual reality games.
Winners of the 2017 Henry Samueli School of Engineering Dean’s Choice Award.

Pulse was developed as a senior research and design project by a team of undergraduate engineering students at the University of California, Irvine. For more information about the project, check out our development blog!

Project source code is now available here. Please give appropriate credit and let us know what you’re working on if you use it!